#ifndef CARD_H
#define CARD_H

enum { NORMAL, MAGIC }; // this sets constants for card types, 

class Card {
	public:
		char* name;
		int ID;
		int cardType; // iono what you want to set for this, 0 for monster, 1 for magic, etc?
		int attribute;
};

class MagicCard: public Card {
	public:
		
		int doesActivate();
		void effect();
		
		MagicCard();
};

class MonsterCard: public Card {
	public:
		int stars;
		int atk;
		int def;
		
		MonsterCard();
};

#endif
